New inventory functionality for TilBuci


Hi everyone, how are you? I wanted to share with you the progress in the development of TilBuci, my software focused on creating narrative content, like visual novels. For the next version (which I don't know when it will be released, hehehe, but it's between the end of December and mid-January) I'm working on more things to increase the number of tools to support the creation of narratives, and one of these things is inventory management.

My idea is to have a series of actions to manage items, such as adding, removing, "consuming" and so on, with the items being split into two types, "key" and "consumable". Here's a short video of this tool.

This video starts by opening the inventory configuration window in the narrative tools menu. It begins by showing the configuration of the item display screen for the player. Since the idea is for this to be a narrative support tool, and not a complex RPG system, the screen is more "rigid" but at the same time easy to configure - you only need to set a background image (or two, if you are producing content to be viewed on both horizontal and vertical screens), the image for a "close" button, which will always appear in the upper right corner, and set the visual adjustments of the text that will show the quantity of each consumable item.

Then comes the inclusion of the items. You can add as many as you want. To do this, you need to provide an identifier, an image (always square, preferably with the item's name on it), and the actions that TilBuci should perform when the item is clicked on the inventory screen (actions are not mandatory and apply to both key items and consumables). The player can have a total of up to 4 key items and 8 consumables, each with its own quantity - again, I limited it to this because the tool is designed more to be a resource to assist the narrative than a complex RPG system.

The second part of he video shows a test of the feature. Sorry for the heavy use of AI, hehehe, but I've found it really helps me prototype things faster to validate ideas before moving forward…

In this video, the player opens the inventory screen and selects the fuel item to refuel. I navigated with a joystick, but it works normally with a mouse or touchscreen as well.

What did you think? Tips? Suggestions?

Files

Version 18 web installer/updater 9 MB
7 days ago
Version 18 Windows portable app 132 MB
7 days ago
Version 18 macOS portable app (Intel) 130 MB
7 days ago
Version 18 Linux portable app 83 MB
7 days ago

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